Winslow House help
HOW TO PLAY
Guests win by eliminating every member of the Circle. The Circle wins when it reaches parity with the Guests.
During After Hours, the Circle chooses a target; the Investigator learns whether one player is in the Circle; and the Caretaker can protect one player when present.
During the Inquiry, living players talk and cast visible, changeable Accusations. In live games, the clock ends the Inquiry; a majority of living humans can mark Ready to end it early.